Package libbullet3: Information

  • Default inline alert: Version in the repository: 3.25-alt2

Binary package: libbullet3
Version: 2.88-alt1
Architecture: ppc64le
Build time:  Oct 30, 2019, 05:56 PM in the task #238988
Source package: bullet3
Category: System/Libraries
Report package bug
License: Zlib
Summary: Professional 3D collision detection library
Description: 
Bullet 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.

* Used by many game companies in AAA titles on Playstation 3,
  XBox 360, Nintendo Wii and PC
* Modular extendible C++ design with hot-swap of most components
* Optimized back-ends with multi-threaded support for Playstation 3
  Cell SPU and other platforms
* Discrete and continuous collision detection (CCD)
* Swept collision queries
* Ray casting with custom collision filtering
* Generic convex support (using GJK), capsule, cylinder, cone, sphere,
  box and non-convex triangle meshes.
* Rigid body dynamics including constraint solvers, generic
  constraints, ragdolls, hinge, ball-socket
* Support for constraint limits and motors
* Soft body support including cloth, rope and deformable
* Bullet is integrated into Blender 3D and provides a Maya Plugin
* Supports import and export into COLLADA 1.4 Physics format
* Support for dynamic deformation of non-convex triangle meshes, by
  refitting the acceleration structures

The Library is free for commercial use and open source
under the ZLib License.

Maintainer: Rybakov Konstantin


Last changed


Oct. 8, 2019 Rybakov Konstantin 2.88-alt1
- Updated to upstream version 2.88
Sept. 4, 2014 Eugeny A. Rostovtsev 2.83-alt1.alpha
- Initial build for Sisyphus